FIZZ SCORE

What the advice means — and what it can’t tell you.

WHAT IT IS

Fizz Score is an advisory opinion on the decisions you made, computed after the game from game-theory-based models.

Think of it as a second opinion, not a ruling. The models behind it are approximate by design, so every grade is an estimate of how your play compares to a strong baseline strategy — never the final word on what was right.

YOUR HEADLINE NUMBER

Your rating is the Fizz score, from 0 to 100 — higher is better. It measures how close your decisions are to GTO play: how many big blinds per 100 hands they gave up compared with the model (bb/100 given up). Giving up nothing scores 100; every Fizz score on the site, from your rating to each game in your history, uses this one scale.

A game’s score is your average over that game’s graded decisions, so a short game can land anywhere — a few clean hands score 100, one costly call can sink it. Your rating weighs all your games together.

The score splits into five equal GTO-accuracy levels:

The cut-offs come from grading the site’s own bots exactly the way your decisions are graded. Only the calling-station bot stands apart on this measure; the tighter bots all land around Solid, even though they beat each other at the table. A level is shown once at least 40% of your decisions are graded.

GTO accuracy is not the same as winning. Against weak opponents — or the site’s bots — playing to exploit their mistakes often wins more chips than GTO play, and that counts against this score. Your actual results are the win rate on the Stats tab.

Your bb/100 given up comes with a 90% range: with few hands it is wide, and it narrows as you play. It assumes the model’s estimates are right, so the model’s own error comes on top. The share of decisions that could be graded is shown next to it — decisions the model can’t evaluate are counted at your average, not as perfect play. Hands the table played for you after a timeout are never graded.

THE VERDICT BANDS

Each graded decision gets one of four labels, based on how much the model estimates the action cost you, as a share of that pot. Because the labels are relative to the pot, a blunder in a small pot can cost fewer chips than a mistake in a big one — the BB figure next to a hand or a mistake is what it really cost, and it is what your rating adds up:

KNOWN LIMITS

WHEN ADVICE APPEARS

Only after a hand is over.

Nothing here runs during play. At the table you get no hints, no live advice and no grading — analysis happens once the game is done.